Chroma Cycle Final Beta!
Chroma Cycle » Devlog
This is truly a landmark for me. After so many discarded huge scope games and spending four months making a game at a scale I could complete the game is done. Well. When I say that, it needs some minor polish here and there. But that is why this is the final beta. However. The game is feature complete and has all the elements in it that it needs.
I hope you can all enjoy the game! Try it out. You can get it for free, or if you feel nice put a little money into it and help me out!
The recent changes are for Beta 3:
- Changed turn sensitivity so tight turns could be made when facing up or left.
- Made it impossible to run into light walls if you are running parallel to one.
- Fixed issues with game not ending properly when being destroyed by the following: : Electric Arcs, Collision with final boss, Collision with Catalyst objects on final level.
- * Changed out random 'corruption' nodes for digital walls. Walls start appearing at level 10 and up, and will be more numerous. Walls at level 20 and higher will start shifting around.
- Completely rewrote how the end game and both endings work.
- New Main Menu elements
- Fixed Help Screen exit, and added full help/how to play.
Once again. Hope you enjoy and thank you to those who have!
-Grim
Files
ChromaCycle.zip 180 MB
Mar 12, 2024
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Chroma Cycle
Classic Arcade styled light cycle racer.
Status | In development |
Author | Citizen Grim |
Genre | Action |
Tags | 2D, Arcade, artgame, Pixel Art, Retro, Short, Singleplayer, Synthwave, Top-Down |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Chroma Cycle is done!Mar 14, 2024
- Chroma Cycle Beta Version 2Mar 08, 2024
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