The first version


Been a long week...two weeks really.  It started out by wanting an easy way to roll up magic items for my group in Shadowdark as they possibly play out higher level characters.  Rolling up items from the core rule book was neat.  But.  Limited.  So I started drawing up charts.  And quickly got bored. 

Well.  

What if I could just automate it?  Make an app for just this thing with my coding knowledge.  At first I tried Gamemaker.  But the new flex panel features in it did not work in HTML5 build.  They would have been nice to use.   Was also told that I could not used phrasing directly from the core rulebook.   That part I was fine with.  I didn't use the charts, just some of the words in my dictionary of descriptive parts.  So.  I turned back to Godot and began working again.

I expanded the dictionary greatly.  Items descriptions became far more ...descriptive and longer.  Added a lot more benefits, curses, personas that are not in the core rulebook, or changed the ones that were to jhave procedurally generated changes to them while re-wording them entirely.  So over the course of this last week I edited/added some 4000 keys in the dictionary with still more to go.  As of today I created the entire UI and code base in Godot from scratch (which wasn't a big deal).  After some fighting with Godot, I got the app to a point where I could generate magic weapons and decided it was a good time to just put it up and see what people think.

Over the next day or so I will allow all classes of items to be created.   I will likely add in the treasure dictionary and generator.  This will be based on a gold piece value rather than a set chart.  Items will be created to fit a value.

I will also work on the export features in these next couple of days so you can copy data to the clipboard, your browser or get an XML import file for Foundry VTT.

I will keep expanding this application to automate a lot of random generation features in the near future including:
Random Encounter scenarios.
Dungeon Room generation.
Name Generation for towns, people and other things.
Weird and Wild Carousing Result Generator based on the amount of gold spent.
Weird Monster Generation

And of course I will continue to fix phrases and correct misspellings in the dictionary as I go.  

Files

ShadowRollerProto.zip 10 MB
1 day ago

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